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Cream of the Crop 21
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BEASTS.ABR
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1996-07-15
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~01+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
~11+ Land Of Arrowbridge Bestiary +
~01+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
~13Throughout the land thy will most certainly fall prey to many a foul
~13creature that may lurk throughout the land. This bestiary will aid
~13thee in thy quest for a safer journey. Below is a table of foul
~13creatures, and may it aid thee on thy journey throughout the land.
~07The creatures are listed in name, class, the amount of experience a
~07player will recieve, the amount of gold collected, any type special
~07ability it may use or have, and the locations of where it may be
~07found mostly throughout the game. Below is a table of the creatures
~07as discussed.
~01+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-~01+
~01+ ~09Name of Creature ~15 :- ~07{The name of the creature} ~01+
~01+ ~10Class ~15 :- ~07{The level of the monster} ~01+
~01+ ~03Xp Gain ~15 :- ~07{Experience you gain from killing it} ~01+
~01+ ~14Gold ~15 :- ~07{If the creature has gold} ~01+
~01+ ~13Special ~15 :- ~07{If the creature has any special ability} ~01+
~01+ ~11Location ~15 :- ~07{The Location of the creature ~01+
~01+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-~01+
~09Bats ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~12No
~11Location ~15 :-
~10Dark secluded forests with little sunlight. Mostly come out around
~10dusk in large numbers. They are also found in dark deep and musty
~10dungeons, as well as Dragons lairs.
~07These creatures are quite weak, but do not let this fool you, when
~07there are packs of 3 or more, they can quickly subdue a lower level
~07class player quite quickly. Bats usually bite or attack victims
~07eyes. They do not possess poisons, and usually clubs, or sling will
~07will bring them down with ease.
~09Giant Rats ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~12No
~11Location ~15 :-
~10Usually found in old abandoned farms, old castles, ruins, and dark
~10Dungeons.
~07These creatures are not to be put aside lightly. They may look
~07harmless, but in great numbers, just like the bats, can cut down
~07any weary traveller very quickly by clawing the victims. Their bite
~07is very ferocious, and can cut through leather armour usually with
~07just one bite. Best offensive weapons is either a projectile, or a
~07melee attack either a club or mace. Do not attempt to attack with
~07just fists, they can slice to the bone in seconds.
~09Green Slime ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~12No
~11Location ~15 :-
~10Usually found in and around swampy land. They can also be found in
~10thick marshy forests, where light is low.
~07These creatures survive on fluids. When they attack, they usually
~07try to smother their victims in geletanous liquid, by spitting out
~07an anaesthetic type of mucus gel. Since these creatures are very
~07poor at close combat due to their fragile body, they tend to appear
~07out of nowhere on the element of surprise, hoping for a quick
~07victim. Best weapons are projectiles, if you are very quick, a stab
~07with a dagger or sword quickly subdues the fragile creature.
~09Red Slime ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~12No
~11Location ~15 :-
~10Usually found in and around swampy land. This is a cousin of the
~10green slime, and can be found almost anywhere due to its thirst for
~10blood.
~07These creatures survive on blood, rather than its counter part
~07cousin the green slime. It also uses the same tactics as the green
~07slime, but is rather more ferocious. Tactics basically the same as
~07the green slime, but be more alert, as it is far quicker than the
~07green slime.
~09Black Slime ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~12No
~11Location ~15 :-
~10Usually found mainly in Dungeons, or dark places like Dragons lairs.
~07Yet again, another strain of the family of slimes. This one however
~07prefers the darkness to pounce on its prey. It also uses a type of
~07anaesthetic gel that it squirts on its prey. However the gel is a lot
~07purer due to the dark conditions, and can quickly overcome its victim
~07Best defence is always keep your torches handy, as they despise the
~07light, and usually retreats.
~09Black Orcs ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~12Yes
~11Location ~15 :-
~10Usually found almost anywhere in the arrowbridge land. Since they are
~10the disbanded army of the loathsome Zombre himself, they tend to roam
~10the countryside looking for victims to steal gold from. Basically
~10scavengers, they will usually have lots of gold on them from past
~10victims.
~07These creatures are very weak by themselves, but if gathered together
~07in packs of 4 or more can be quite lethal! Do not underestimate them
~07for a second, as they were trained by the devil himself, and can cut
~07down a skilled warrior in seconds with their deadly accurate slings.
~09Kobalds ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~14Yes
~11Location ~15 :-
~10Found anywhere in the land from deep forests, to dark Dungeons.
~07These creatures are well known for cowardice and a wide sadistic streak
~07Kobalds are usually only dangerous in large groups like the black orcs
~07Kobalds stand about 3 feet high, and their dark rusty hides are
~07somewhat scaly. The smell of these creatures have been described as a
~07cross between a wet dog, and a swamp! They have an ancestral hatred
~07for Gnomes, and attack them on sight. Kobalds usually tend to attack
~07their opponents en masse, or from a distance.
~09Skeleton ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~14Yes
~11Location ~15 :-
~10Found mainly in Dungeons only, but tend to wander the land at dusk.
~07This is a magically animated body created and controlled by a high
~07level wizard or priest. Skeletons are lessor undead monsters, though
~07powerful skeletons have been created from the bodies of powerful
~07warriors. Because they have no intelligence or will, skeletons are
~07immune to spells such as sleep, they are uttelry fearless and never
~07retreat from a fight. Best weapons are to smash their bones with a
~07mace.
~09Wild Boar ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :
~11Location ~15 :-
~10Found in open countryside only, tend to hang around bodies of water,
~10such as rivers or swampy lands.
~07Wild boars are the remnants of farmers stocks that were used for
~07feeding the townsfolk. When Zombre lead his armies through the land
~07most of the farms were destroyed, and the boars were left to fend
~07for themselves. They tend to attack humans on sight by charging from
~07nowhere, and can inflict serious damage with their curved tusks. The
~07best defence from these boars is to either run for cover, or try to
~07pick them off with a skilled archer. They make excellent food
~07supplies for long journeys.
~09Locusts ~15 :
~10Class ~15 :~12L1
~03XP Gain ~15 :~11+1
~13Special ~15 :~09None
~14Gold ~15 :~11
~11Location ~15 :-
~10Found in open country ravaging crops.
~07These creatures usually only attack if disturbe